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Unity cloud build web player vs web gl
Unity cloud build web player vs web gl










unity cloud build web player vs web gl

The Build folder contains the following files ( represents the name of the target build folder). For more information, see Compressed builds and server configuration.įor changing the settings for Asset Import Overrides, see Build Settings. Alternatively, you can use a custom local web server with properly configured response headers. Unity uses a local web server to host your build, and opens it from a localhost URL. This option is only available if you enable the Development Build option. When you enable Deep Profiling Support, it might slow down script execution. This makes the Profiler instrument every function call in your application and returns more detailed profiling data. For this setting to be available, you should enable the Development Build option.Įnable this setting to activate Deep Profiling in the Profiler. This is because the Profiler connection is handled using WebSockets on WebGL, but a web browser only allows outgoing connections from the content. However for WebGL, as you can’t connect the Profiler to a running build, use this option to connect the content to the Editor instead. Typically, when enabled, this setting allows you to automatically connect the Unity Profiler to your build. This is useful for reducing WebGL games to the smallest downloadable size, and for large projects if a mobile browser (Android or iOS) refuses to load the default optimize-for-speed WebAssembly builds as too large for mobile devices to consume. Select this to generate WebGL code that’s optimized for build size. Select this to generate WebGL code that’s optimized for runtime performance. Select the optimization mode to use for compiling the WebGL code. The development builds don’t minify content, which means the development builds are large to distribute. You should use this setting only when you want to test your application. When you enable this, Unity sets the DEVELOPMENT_BUILD scripting define. Uses DXT format, which is widely supported on desktop devices.Įnable this setting to include scripting debug symbols and the Profiler in your build. Uses ASTC format, which is widely supported on mobile devices. Uses ETC2 format, which is widely supported on mobile devices. It uses the texture compression format you set in the Player settings window.

unity cloud build web player vs web gl unity cloud build web player vs web gl

For more information, see WebGL texture compression. The texture compression format to use for the build. The Unity build system for WebGL supports the following settings: 设置

  • Build and Run: Builds your application in a Player, and opens that Player on your target platform.
  • Build: Builds your application into a Player.
  • When you have configured the Build Settings, choose one the following options: In the Platform list, select WebGL and then click Switch Platform. To create a build for WebGL, go to File > Build Settings from Unity’s main menu.












    Unity cloud build web player vs web gl